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Silent hill 4
Silent hill 4












silent hill 4

The hole in Henry’s bathroom leads him to the nearby subway station, after he decides to crawl through it. Danielewski’s House of Leaves, the psychological comedy of Being John Malkovich, or the non-Euclidean design of MC Escher’s paintings. For this sequel, Team Silent looked to horror that confounds space, like the impossibly cavernous and twisty residence in Mark Z. There’s no way in or out, until a mysterious hole opens up in his bathroom. The phone’s disconnected, the door is chained up tight, the windows won’t open, and try as he might, no one can hear him when he yells. He has been stuck in the apartment for the past five days. Henry Townsend loves his apartment, Room 302, in South Ashland just not being trapped in it. If Silent Hill 3, with its callbacks to the events, characters, and tone of the first game, is a Silent Hill game in name and feel, The Room deviates from that formula in a concrete effort to explore new ground for the series. The team behind The Room wanted to create a different game outside of the relatively established Silent Hill formula. The quick turn around was due to them starting development close to each other, with a separate group of folks from Team Silent taking the helm for what would become this one.

silent hill 4

In the summer of 2004, Silent Hill 4: The Room snuck up on an unsuspecting public, almost a year after the third entry.














Silent hill 4